Deep Gold: A Sweet-Looking Cryptocurrency Virtual World?

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Remember Second Life? Of course, you do it. Second Life is a once-popular virtual world where people do not hear much. The concept was good, but the implementation was perhaps unsustainable. Welcome to Deep Gold Crypto Town!

The Protocol of Deep Gold

Deep Gold currently has a pre-sale of his Deep chips in which Ether can be traded for a DPoS token on the Ethereum blockchain that can be traded against Deep when the virtual world opens for business. DPoS helps manage stakeholder consensus and allows stakeholders to vote on delegates, fee structures and technical parameters.

The virtual world will rely on this system to allow users to buy land, build on these lands, interact with other users in the virtual world and to totally control what is happening on the virtual lands that they own. Deep Gold's advanced plans include an application programming interface that allows users to send and receive data, to create and implement databases on external servers, and to access and manage databases. 39 interact with the actions of users.

Can he grow up, though?

Because it's a virtual world, it could easily be seen as another ICO that sells bottled smoke. Many people will see the sale of tokens that can be used to buy and develop lands in a virtual world like, "Been there, do that." My first reaction to Deep Gold as a system that is a bit like Second Life, only with cryptocurrencies, will probably not be unique once the team starts using its gains from the ICO to market the system.

On the other hand, the generation and sale of Linden Dollars and World of Warcraft Gold have allowed some people to pay off their credit card debt and even make a living as long as virtual properties relevant were (and are) popular.

Can Deep Gold become for Second Life what Facebook is for Myspace? What Deep Gold really needs is to attract an audience that has seen Second Life come and go, always like the concept of a virtual world in which they can interact "face-to-face "with other members on the internet, and just want something to be supported in the long run.

The graphics are already an improvement over Second Life, but what it really needs is a dynamic user base that can function as a "real" community rather that just made up of people who want to earn money fast.

The good part of the decentralization is that there will not be a single person who controls the entire Deep Gold. At most, someone might try to buy most DPoS chips and try to use that to guide decision-making for the system, but that would be so expensive that most rational people would not care unless you have a guaranteed gain.

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Use Cases Required

Second Life was seen as a place where people with lame private lives went to live their fantasies. Now, this does not have to be seen as a bad thing when you consider that allowing people to live out their sexual fantasies in a virtual environment is better than a lot of people who get killed by a murderer who loves women because they do not like it. he never had a lot of luck with them. (This has happened.) But Deep Gold may want to reach out to the public who can put his system to other ends so that it can reach buyers who can help it avoid this kind of branding problem.

You could say, for example, that people can buy virtual lands to build a virtual conference center. I know people who have recently successfully organized an aerospace conference online, but due to a technical problem, I could not join and watch.

Can the owner of a virtual conference center do a better job by renting space in the center to interested people who would like to organize their own conference? The only weakness in this case would be the possibility of flooding the Deep Gold network when too many conference participants try to connect to join the conference.

The good part of a virtual world like Deep Gold (and Minecraft and Second Life) is that, if you can dream it, then you can build it. Because there is no censorship in the system, someone could build a space where people can live their sexual fantasies whenever they want it.

Other people might decide to create virtual creative spaces, shopping malls, and conference centers for potential users who like the idea of ​​merging the best parts to get out and out. interact with others face to face (sorta). do most of their business online.

So, if Deep Gold has a vulnerability, it's that they have to reach the audience that might be a little jaded by the virtual worlds that have lost their popularity over time and convince them that the Deep Gold system is better. promise by creating a system that works.

Thank you for reading.

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